Tuesday, January 21, 2014

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Valve Expects Virtual Reality To Be Awesome Within 2 Years

Virtual Reality is coming. As in, actual, good, user-friendly virtual reality. The stuff sci-fi has promised us for decades.

Don’t take my word for it. Valve — easily one of the most revered and admired companies in gaming — has gone deep on virtual reality R&D, and they believe that amazing, consumer-friendly virtual reality is but a couple of years away.

If you’re looking for an excellent weekend read, check out this slide-by-slide transcript of a Steam Developer Day talk given by Valve’s own Michael Abrash. Abrash, an industry vet with code in everything from Windows to Quake, now works for Valve (after Valve’s Gabe Newell spent years convincing him to join) on their Virtual Reality research team.

No time to read the whole thing? You should still find time — it’s really a great read into the mindset of people who are aiming to change the face of gaming. But if you can’t, Here are but a few of the most interesting bits gleaned from the presentation:

Abrash estimates that “compelling, consumer-priced” Virtual Reality headsets will be on the market within 2 years. (The Oculus Rift is well on its way, but it’s still very much a developer-centric product. Oculus isn’t rushing to get these things to market, and that’s for the better.)The biggest challenges to solve, according to Abrash: display resolution is too low (“1080p works,

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