Saturday, March 15, 2014
Windows Phone passes BlackBerry in latest comScore report
At the top of the list, Android also lost .5 percentage points to 51.7%, but remains on top. Apple's iOS picked up the market share losses from both Android and BlackBerry, tacking on 1 percentage point to 41.6%. Symbian was flat with .2% of the U.S. smartphone market.
As far as manufacturer's market share is concerned, Apple remains on top with that 41.6% tally. Samsung is still in the number two spot after tacking on 1.3 percentage points to 26.7%. LG's share rose to 6.9% from the 6.6% slice it owned for the three months ended in October. After that, Motorola and HTC had poor quarters. With market shares of 6.4% and 5.4% respectively, Motorola dropped .6 percentage points and HTC dropped 1.3 percentage points from the three months ended in October.
The report also revealed that Google's sites remain the top properties on smartphones reaching 89.4% of the intelligent handsets. Facebook (86.6% reach) and Yahoo (86.2%) both trailed. Looking at mobile apps, Facebook has the widest reach (77.6%) followed by the Google Play Store (52.4%) and YouTube (49.7%).
Latest comScore report has Windows Phone on top of BlackBerry Fullscreen More popular slideshows
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Tuesday, January 14, 2014
Sonic the Hedgehog box art illustrator Greg Martin passes away
Martin illustrated many iconic video game covers throughout the 1990s, establishing distinctive looks for Sega's Sonic the Hedgehog series characters and Namco's Pac-Man, in particular. Many Sonic the Hedgehog games released stateside during the Sega Genesis and Game Gear era bear Martin's cover art, including Sonic the Hedgehog 2, Sonic CD, and Sonic Spinball, among others.
Martin created cover illustrations for several Hanna-Barbera and Looney Tunes-licensed games during his long-running industry stint, and his art also adorned the covers of acclaimed classics like Landstalker, Shining in the Darkness, and Little Nemo: The Dream Master. Several examples of Martin's work can be seen at NintendoAge.@frankcifaldiNintendoAgeShareTags: artist, box-art, cover-art, greg-martin, illustration, obituary, pac-man, sonic-the-hedgehog.fyre .fyre-comment-media-expanded{display:none!important}.fyre-notifier-container{display:none}.fyre .fyre-comment-divider>span.fyre-comment-reply-wrapper{top:18px}.fyre .fyre-comment-divider>a,.fyre .fyre-comment-divider>a:hover{top:20px} InfoDescriptionShow moreMSRPRelease DateGenreDeveloperPublisherRating View on Amazon.comBreaking News
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Devs ramp up development as DayZ passes 800,000 sales
"We ([ArmA 2 developer Bohemia Interactive] and I) had very ambitious plans for 2014 already, however this amount of sales was completely unexpected," Hall said in a recent Reddit post shortly before DayZ hit the 800,000 sales mark. "Honestly, 250k within a quarter was what I would have considered a success. So to move nearly 800,000 in under a month is crazy." Hall's exuberance seems appropriate, given that less than a week ago the DayZ team was celebrating the sale of 400,000 copies of the game.
At a price point of $30 for the Steam Early Access version of the game, 800,000 copies sold adds up to $24 million. Even after you subtract the fees taken by Steam proprietor Valve Software, the cost of building the game, and other miscellaneous business expenses, that's a very sizable chunk of cash, which Hall believes will improve his team's ability to add new features to DayZ. "We'll be finalizing our roadmap in mid January, but it is safe to say that this kind of result will be having a very positive effect on that roadmap," Hall wrote.Reddit, RedditShareTags: arma-2, day-z, dayz, dean-hall, early-access, pc, sales, steam, valve, zombies.fyre .fyre-comment-media-expanded{display:none!important}.fyre-notifier-container{display:none}.fyre .fyre-comment-divider>span.fyre-comment-reply-wrapper{top:18px}.fyre .fyre-comment-divider>a,.fyre .fyre-comment-divider>a:hover{top:20px}Arma 2 InfoDescription
The 27th U.S. Marine Expeditionary Unit have been deployed to the former soviet country of Chernarus in this third installment in the series of award winning PC war simulators from Bohemia Interactive, creators of Operation Flashpoint: Cold War Crisis and ARMA: Combat Operations.Force Reconnaissance Team “Razor” are among the first to fight. This elite five-man team are about to fall down the rabbit hole, trapped in a war not only for control of the country, but the hearts and minds of its people. With the might of the USMC offshore and the Russians anxiously watching from the north, the stakes couldn't be higher. The fate of Chernarus is balanced on a razor's edge...
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Monday, December 30, 2013
73% Of U.S. Adults Use Social Networks, Pinterest Passes Twitter In Popularity, Facebook Stays On Top
The U.S. is edging ever closer to social media saturation, with the percentage of adults using multiple social networks to communicate with each other now at 73%, and — partly thanks to the rise of mobile apps — the number of people on multiple networks now at 42%, according to figures out today from the researchers at the Pew Research Center.
Facebook — the world’s largest social network with 1.19 billion users — remains the most popular in the U.S. as well, with 71% of U.S. adults on it. In other words, nearly all adults on any social network at all are using Facebook. That’s four percentage points up from last year’s 67%, Pew notes.
Moving down the ranks, there is a lot more wiggle room for the next-biggest network. LinkedIn — site that bills itself as the “professional” social network focused on networking, job hunting and professional information and news — is hanging on at the number-two social network, with 22% of U.S. adults using it — up 2% on last year. Close on its heels is Pinterest — which has vaulted over Twitter to number-three position with 21% usage.
Twitter — despite the different services that it has launched to increase engagement like Twitter Music other discovery services; and despite the increased attention around its IPO — has only grown by two percentage points to 18%. Hot on its heels is Instagram at 17%.
For these sites, which are constructed in large part around advertising-based business models, critical mass is crucial: you won’t visit a site if no one else is using it.
More to come.
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