Showing posts with label development. Show all posts
Showing posts with label development. Show all posts

Sunday, January 26, 2014

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Balanced Takes Open Source Product Development To The Next Level With Crowdfunding Campaign

Balanced will be adding a new feature to its arsenal of payments features in the coming months, allowing customers to push payments directly to debit cards. But this product development cycle comes with the support of a number of customers asking for the feature, who are backing the feature with a crowdfunding campaign.

This idea of “open source product development” isn’t exactly new to Balanced: The Y Combinator alum has long depended on customers and partners to help it determine which features it should build into its two-sided payment platform.

Using Github, the team discusses its product cycle and uses community feedback to help it prioritize resources around the development of features that are most requested or could prove most valuable to its clients. That led to the team building out features like the ability to do ACH bank deposits to its platform.

“We advertise ourselves as an open company,” co-founder Jareau Wade told me. “Our code is often open source, and our default is to provide transparency in product development.”

The next step for Balanced in determining demand was to seek crowdfunding for new features through a campaign on Crowdhoster. According to Wade, the money raised isn’t necessarily to fund development, since engineering salaries are largely a sunk cost anyway. Instead, the money is for lifetime support of the feature. And crowdfunding is also a good way to help determine actual customer demand.

When it asked users if they were interested in sending payments to debit cards, there was a groundswell of support. But before it decided to build the feature out, it wanted to determine how many would be willing to pay for the feature, and how much. After all, it’s one thing for customers to say they want a new feature — it’s a whole other thing to set a price.

That’s one lesson that came out of its development of ACH deposits, Wade said, as those who supported the feature via Github weren’t exactly happy with pricing when it was actually released. By having clients prepay to be part the initial beta run of the product, it’s essentially having them put their money where their mouths is and vote on how much volume and which pricing plan makes the most sense.

Since Balanced can’t rip out a feature once it’s been added to the API, the company has to be thoughtful about what it implements and how. While the typical Silicon Valley mantra is to move fast and break things, that’s not a luxury that Balanced has as a payments company.

“We can’t break things, but we still need to move fast,” Wade said. “So we’ve changed that to move fast and make things.”

Those who wish to support the campaign can do so for as little as $25 and get a t-shirt, marketplace customers also have the option of supporting in $1,000, $2,500, and $10,000 blocks, each with a different price per transaction. The $1,000 backers are essentially prepaying for 1,000 transactions, while those who spend $2,500 will be paying $0.75 per transaction. The cost for $10,000 backers goes down to $0.50 per transaction when the feature gets rolled out in May.

Balanced surpassed its $50,000 goal in about a day, with major backing coming from customers like Raise, Wanderable, Crowdtilt, and InstantCab. It’s received money from 24 different backers altogether, but still has several weeks to go in the campaign. With the greenlight from backers, though, it’s ready to move forward with the feature, which it expects to roll out in May.

Balanced has raised $3.4 million from investors that include Andreessen Horowitz, CollabFund, Y Combinator, SV Angel, Brian Chesky, Ashton Kutcher, Yishan Wong, and other angels.



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Tuesday, January 14, 2014

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Devs ramp up development as DayZ passes 800,000 sales

byEarnest CavalliWriter RSSon Jan 6th 2014 4:00PM

0ArmA 2 mod turned standalone zombie apocalypse simulator DayZ has topped 800,000 sales less than a month after its Steam Early Access debut, an accomplishment that creator Dean Hall hopes will speed the game's ongoing development.

"We ([ArmA 2 developer Bohemia Interactive] and I) had very ambitious plans for 2014 already, however this amount of sales was completely unexpected," Hall said in a recent Reddit post shortly before DayZ hit the 800,000 sales mark. "Honestly, 250k within a quarter was what I would have considered a success. So to move nearly 800,000 in under a month is crazy." Hall's exuberance seems appropriate, given that less than a week ago the DayZ team was celebrating the sale of 400,000 copies of the game.

At a price point of $30 for the Steam Early Access version of the game, 800,000 copies sold adds up to $24 million. Even after you subtract the fees taken by Steam proprietor Valve Software, the cost of building the game, and other miscellaneous business expenses, that's a very sizable chunk of cash, which Hall believes will improve his team's ability to add new features to DayZ. "We'll be finalizing our roadmap in mid January, but it is safe to say that this kind of result will be having a very positive effect on that roadmap," Hall wrote.Reddit, RedditShareTags: arma-2, day-z, dayz, dean-hall, early-access, pc, sales, steam, valve, zombies.fyre .fyre-comment-media-expanded{display:none!important}.fyre-notifier-container{display:none}.fyre .fyre-comment-divider>span.fyre-comment-reply-wrapper{top:18px}.fyre .fyre-comment-divider>a,.fyre .fyre-comment-divider>a:hover{top:20px}Arma 2 InfoDescription

The 27th U.S. Marine Expeditionary Unit have been deployed to the former soviet country of Chernarus in this third installment in the series of award winning PC war simulators from Bohemia Interactive, creators of Operation Flashpoint: Cold War Crisis and ARMA: Combat Operations.Force Reconnaissance Team “Razor” are among the first to fight. This elite five-man team are about to fall down the rabbit hole, trapped in a war not only for control of the country, but the hearts and minds of its people. With the might of the USMC offshore and the Russians anxiously watching from the north, the stakes couldn't be higher. The fate of Chernarus is balanced on a razor's edge...

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First Person Shooter

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View on Amazon.comBreaking NewsBreaking NewsDead Rising 3's first DLC episode delayed, now coming Jan. 21More →

Featured StoriesImageNow Playing: January 6-12, 2014

Posted on Jan 6th 2014 7:15PM

ImageHands-on with Valve's Steam Machine beta hardware

Posted on Jan 6th 2014 5:05PM

ImageSuper abridged Joystiq news review of 2013

Posted on Jan 5th 2014 10:30AM

EngadgetEngadgetKindle for iOS updated with flashcards, notebook ...Equil JOT nabs Evernote integration for easy ...meMini's wearable camera gives you the gift of ...TUAWTUAWEvening news roundup for January 6, 2013 ...Cut the Rope 2 perfects the art of having in-app ...8 Time Machine excuses that don't make sense ...MassivelyMassivelyNot So Massively: LoL downed by DDoS attack, Star ...The Stream Team: Heroics continue in World of ...DayZ destroys Hall's early sales expectations ...WoWWoWThe WoW Insider Show LIVE! ...How to PvP ...WoW Moviewatch: Brief History of WoW ...AOL TechJoystiq

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Valve: Trust in employees is key to good game development

byEarnest CavalliWriter RSSon Jan 6th 2014 8:00PM

0If you treat your workers with kindness and compassion, they'll reward your support with better work - at least, that's the stance Valve Software takes.

In an interview with the Washington Post, Valve CEO and co-founder Gabe Newell explains this philosophy by examining how the company handles employee sick days. Specifically, Valve doesn't handle them, and employees are trusted to be responsible with their time.

"[W]e don't track vacation time or sick time - we just tell people we trust you to make all of these other decisions, of course we are going to trust you to manage your own time," Newell said. "It's actually a pretty minor issue in terms of how much time people actually spend on vacation or sick leave."

"But it's a really important issue for someone who is say, coming out of Hollywood," he added. "When you tell them that - and it's really true - it seems to be useful in getting them to start to realize that there is a rationale behind how the company works. There's sort of the flashy public things like desks on wheels, but it really is intended to create a better environment for a highly technical set of tasks that vary fairly quickly over time."

While other companies have different tactics in dealing with the inevitability of employee illness, it's hard to argue against the games Valve has produced. Half-Life and Half-Life 2 regularly feature on "best games of all time" lists, and Team Fortress 2 is heading into its seventh year of operation with no indication that it will lose popularity any time soon.The VergeWashington PostShareTags: gabe-newell, half-life, Half-Life-2, HL2, mac, pc, steam, team-fortress-2, valve, valve-software.fyre .fyre-comment-media-expanded{display:none!important}.fyre-notifier-container{display:none}.fyre .fyre-comment-divider>span.fyre-comment-reply-wrapper{top:18px}.fyre .fyre-comment-divider>a,.fyre .fyre-comment-divider>a:hover{top:20px}Half-Life 2 InfoDescription

Players once again pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world.

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Available Now

Genre

First Person Shooter

Developer

Valve Software

Publisher

Valve Software, Vivendi Games

Rating

M (Mature)

View on Amazon.comBreaking NewsBreaking NewsDead Rising 3's first DLC episode delayed, now coming Jan. 21More →

Featured StoriesImageNow Playing: January 6-12, 2014

Posted on Jan 6th 2014 7:15PM

ImageHands-on with Valve's Steam Machine beta hardware

Posted on Jan 6th 2014 5:05PM

ImageSuper abridged Joystiq news review of 2013

Posted on Jan 5th 2014 10:30AM

EngadgetEngadgetKindle for iOS updated with flashcards, notebook ...Equil JOT nabs Evernote integration for easy ...meMini's wearable camera gives you the gift of ...TUAWTUAWEvening news roundup for January 6, 2013 ...Cut the Rope 2 perfects the art of having in-app ...8 Time Machine excuses that don't make sense ...MassivelyMassivelyNot So Massively: LoL downed by DDoS attack, Star ...The Stream Team: Heroics continue in World of ...DayZ destroys Hall's early sales expectations ...WoWWoWThe WoW Insider Show LIVE! ...How to PvP ...WoW Moviewatch: Brief History of WoW ...AOL TechJoystiq

© 2014 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads | Advertise With Us

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