Showing posts with label Xbox. Show all posts
Showing posts with label Xbox. Show all posts

Sunday, September 1, 2013

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Microsoft’s Next CEO Will Not Spin Off Xbox, Unless They Abdicate The Company’s Larger Strategic Direction

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A story published by Bloomberg floats the idea that Microsoft might spin off its Xbox business, which it calls “more likely [following current CEO Steve Ballmer's] exit.” The publication values Xbox at around $17 billion, a figure based on a comparative revenue multiple with Nintendo.
This is precisely the sort of bilge that cavorts and pretends to be serious analysis. The Bloomberg piece leans on the words of a fund manager, Todd Lowenstein, who claims that Xbox “looks like an attractive standalone business that could hold up on its own.” He continues that it “seems like it would be the most mature candidate with the best growth potential and the most established to stand on its own.”
You could argue that Xbox is currently undervalued inside of Microsoft. However, that potential is not exactly material. Presuming for the moment that the $17 billion figure is reasonable, Xbox as a group would represent 6.1 percent of Microsoft’s current market capitalization, a slim segment.
Presuming a 50 percent lower market valuation while under the aegis of the larger Microsoft corporation (the tax of being part of Microsoft, the value that could be unlocked), Xbox could represent $8.5 billion in lost value to investors. That’s about 3 percent of Microsoft’s worth. So, the potential upside isn’t too great.
The potential downside, however, is hilariously large.
Key Platform Plank vs. Un-Lucrative Short-Term Financial Ploy
Microsoft could spin off Xbox, reap a short-term financial gain from the transaction, and return that money to shareholders via stock buybacks or a special dividend. The former would have a small, but real long-term impact on Microsoft’s earnings per share, perhaps leading to a higher per-share value in the future. The latter would be a waste, as a previous Microsoft special dividenddemonstrated.
So, Microsoft would gain little from the deal as a company, even though institutional investors might enjoy a special dividend boosting their quarterly numbers. That’s nice, but not what Microsoft lives to do. In fact, Microsoft’s job is not to worry about the spreadsheets of external financial entities, but instead to build great products, grow new platforms, make oodles of money, and take care of its employees as it does so.
Therefore, the short-term potential financial gain is not core to what Microsoft needs to worry itself with.
Does the idea of spinning off Xbox make product sense? No it does not. At all. Microsoft is working around the clock to expand the Windows platform to every screen that you view, from the desktop, to your laptop, tablet, phone and, you guessed it, your television.
Windows on my TV, you might think, I don’t want that! Chill fam, it’s fine. What Microsoft is up to is simple: A common set of APIs and foundational code called the Shared Windows Core will underpin all Microsoft platforms. It’s in Windows 8, and Windows Phone 8, and is also present in the forthcoming Xbox One.
As the traditional PC market declines, Microsoft is endeavoring to extend its Windows software to work everywhere. And Xbox is core piece to this gambit, which is a bet that developers matter, and that as a company Microsoft needs to cater to them.
Essentially, Microsoft wants to create a single mega platform, one in which any developer with a shared code base can reach consumers and companies on screens of every size: Tablet, phone, laptop, desktop, and TV. No company offers that, and HTML5 is far from reaching the point in which it can deliver anything similar.
Now, why does Xbox matter for Microsoft? It matters as it has high levels of developer support at the Triple A tier – think ‘Gears of War’ and that sort of game. Xbox has a subscription revenue system that is a key part, and has been a critical antecedent to its new services strategy. And, finally, Xbox allows Microsoft to offer music and video to a family across quite literally all their devices.
If Microsoft were to sell off or spin off or otherwise cut ties with Xbox, which, by the way, makes utterly no sense under the current reorganized structure — it would cede the living room to third parties. The company is not willing to do that. Just as it was not willing to fail in search, or mobile.
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So the financial upside of the deal isn’t large enough for Microsoft to particularly care, especially given its ample — if mostly foreign — cash reserves. And the exit of Xbox would tear at the fabric of its company-wide plan to unite all screens under the Windows flag.
Sacrifice the end-game of Windows for the potential of a few billion in shareholder equity? No.

Original Article 

Friday, June 28, 2013

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Xbox One Unity Game Engine Announces Free For Windows 8 Phone

unity box
Unity, the cross-platform 3D engine and game development tool that’s been on something of a roll lately, has a few more bits of good news today. At Microsoft’s Build 2013 conference this morning, Unity announced two new tricks: Xbox One (and Kinect!) support, and completely free support for Windows Phone 8 and Windows 8 games.
It’s been a few good months for Unity. Back in March, they announced support for Sony’s PlayStation 4. Then, after dropping support for the hot mess that is Flash, they announced that iOS and Android game developers could now build their wares on Unity free of charge — ditching their requirement that mobile developers pay a few hundred bucks for an add-on package for each platform. They’d continue to offer pro versions of both Unity ($1,500 for the Pro build) and the iOS/Android add-ons (another $1,500 per platform) for those who needed advanced functionality, but the free versions would cover the use cases for anyone just getting their feet wet.
With today’s news, Windows developers are getting a similar deal — in fact, the one they’re getting is a bit better. As with iOS and Android, developers using Unity’s basic/free product will be able to build their Windows Phone 8 and Windows 8 games for free. But that Pro add-on? The one that iOS/Android developers need to plunk down an additional $1,500 for? Unity and Microsoft have worked out a deal to eat the cost of that. If you buy (or already own) Unity Pro, the Windows Store Pro add-on and all the advanced functionality that comes with it comes free.
mobile unity
For Windows gamers, that’s pretty good news. It means that pretty much any game built on top of Unity can be ported to Windows Phone 8 or Windows 8 with minimal effort, without that developer having to drop a dime on engine licensing to do it.
Meanwhile, the company also announced that Unity would be deeply supported by the Xbox One, including gesture/skeletal recognition through the Kinect. While tying into the 360′s Kinect from Unity has been possible for a while now, it’s always been a bit of a hack; once Xbox One support makes its way into Unity 4, it’ll be official. Alas, it’s not clear if the One-specific tools will be made available to everyone — while Unity says that they’ll be free to anyone published by Microsoft Studios, there’s no word on how much they’ll cost (or if they’ll even be available) to anyone just looking to tinker. We’ve sent an email to Unity asking for more details here.
[Update: A Unity rep tells us "Unity can still be used by [Xbox] developers being published by someone other than Microsoft Games Studios, they’ll just need to pay for it. We ask developers interested in using Unity to publish to consoles to contact us directly to discuss pricing.”]
With today’s news, Unity can now claim cross-platform support for every next-gen console, as well as every popular mobile operating system.

Sunday, January 8, 2012

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Xbox Live gaming coming to iOS and Android?


While Windows Phone is searching for a clear identity, one of the features it can hang its hat on isXbox Live integration. The mobile OS has the Microsoft gaming service baked into it, with account management, social features, and limited gaming support. That last part — gaming support — is key, because when that eventually expands (coinciding with advancements in mobile devices) it could be a much bigger advantage for Windows Phone. … or not. A new job posting suggests that Microsoft may be bringing the gaming center to other mobile platforms, including iOS and Android.
Microsoft has already released a My Xbox Live app for iOS, but it lacks gaming support. The job posting says that it plans to take the Xbox Live gaming and entertainment experience to mobile devices. It specifically refers to Windows Phone, iOS, and “other mobile platforms” (read: Android). An Xbox Live “developer familiar with Microsoft’s plans” also confirmed the move, saying that there’s no way Microsoft would ignore other platforms.
This wouldn’t mean much at the present moment, as Windows Phone’s Xbox Live gaming library is limited to casual titles. But, as mobile gaming moves forward, it could mean something. A future Xbox Live Arcade, which keeps console-quality games synced across multiple platforms, would be an attractive destination for gamers.
So why throw a bone to rival mobile platforms? It’s a double-edged sword for Microsoft, as having properties like Office and Xbox Live on other platforms offer more opportunity to make money, but doing so takes away some exclusivity from its own platforms. Historically, the company tends to err on the side of wider availability, as evidenced by Office for Mac OS X and the recently-released My Xbox Live app for iOS. There is even a rumored Office for iPad app in the works.
Unless you’re a die-hard Windows Phone fan, it’s hard to see how anyone loses from having Xbox Live on other mobile platforms. Microsoft has the potential to benefit the most, as it will give the company a foot firmly planted in the still-burgeoning mobile gaming industry.
via Business Insider, Droid-Life

Saturday, December 31, 2011

The most pirated video games of 2011 (visualized)


We’ll soon be seeing lists of 2011′s best-selling games on each platform. You can expect to see words like Call of Duty: MW3, Battlefield 3, and Batman: Arkham City appearing on that list. But what about the most pirated games of 2011? Will the list look about the same, or will there be surprises?
One thing to note is that data for PS3 games weren’t included on the list. We’re assuming that this is because PS3 games are directly downloaded onto jailbroken systems, and can’t be as easily tracked as torrented games.

Xbox 360

On the Xbox 360, Gears of War 3 took the crown for most pirated game of 2011. The Xbox exclusive was one of the most anticipated games of 2011, and its torrent status reflects that.
It should be little surprise that Call of Duty: Modern Warfare 3 was the second-most torrented Xbox 360 game of 2011. It will be equally unsurprising that EA’s rival franchise entry Battlefield 3 followed it closely in the number 3 slot:
The Xbox list was rounded up by racing game Forza Motorsport 4 and motion controlled sports gameKinect Sports: Season 2.

Wii

It’s little surprise that a Mario game would be 2011′s most downloaded title on the Wii. Though it was released in 2010, Super Mario Galaxy 2 had the dubious honor of being the most pirated Wii game for the second year in a row.
While having just mediocre sales Mario Sports Mix was the second most torrented Wii game of 2011. The RPG Xenoblade Chronicles came in at number three, followed by Lego Pirates of the Caribbean(how appropriate), and FIFA 12.

PC

If console game pirating is a niche boutique, PC pirating is a booming corporation. While most of the top downloads for the Wii and Xbox 360 number in the thousands, PC downloads are counted in millions upon millions.
If you expected to see the Call of Duty or Battlefield franchises in the number one slot, you’d be wrong. Crysis 2 is the most pirated PC game of 2011. Of course its March release gave it months of a head start, or else one of the military shooters would have easily overtaken it.
Call of Duty: Modern Warfare 3 did manage to squeeze into the number two slot, despite being released eight months later than the number one game. Battlefield 3 is once again not far behindActivision’s war shooter, coming in at number three.
FIFA 12 was the fourth most downloaded PC game of 2011. Finishing up the list was Portal 2, with 3,240,000 downloads.
Data via TorrentFreak