Showing posts with label Audio. Show all posts
Showing posts with label Audio. Show all posts

Sunday, May 3, 2015

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Amazon's voice-guided speaker juggles your IFTTT tasks


You can tell Amazon's Echo speaker to directly control certain apps and services, but what if you want it to send information to other apps that you use more often? That's where IFTTT's new Alexa channel might save the day. Give the Echo a command and IFTTT will relay certain tasks to key apps. You can deliver your to-do list to Gmail when you ask the speaker about your itinerary, for example, or add your grocery items to Evernote without touching your phone. Frankly, this makes the Echo a lot more useful in daily life -- you no longer have to change some of your app habits to make the most out of Amazon's audio cylinder.

Original source here

Monday, March 24, 2014

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IRL: Torque Audio t103z headphones

engadget10 hours ago 0

Welcome to IRL, an ongoing feature where we talk about the gadgets, apps and toys we're using in real life and take a second look at products that already got the formal review treatment.


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Thursday, March 20, 2014

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Poll: What's your favorite audio format?

Many, but not all, audiophiles are hard-core vinyl devotees, some are perfectly happy with FLAC files, and millions groove to iTunes. What's your choice?



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Saturday, March 8, 2014

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Tumblr Now Lets You Dial A Toll-Free Number To Post Audio To Your Blog

Tumblr today added a new audio posting feature that lets you dial a toll-free number with your phone in order to post a short recording directly to your blog. We nearly missed the news of the addition because, in typical Tumblr fashion, the company doesn’t exactly describe the feature in detail on its blog. In fact, the post only reads, “Operators are standing by. Call now!”and is accompanied by some goofy video, which seemed like a joke.

But according to the video, users can now go into their Tumblr Settings, in order to first associate their phone number with their Tumblr account, then dial 1-866-584-6757 to record the audio. (If you try dialing the number before first configuring your settings, the system says your phone is not recognized and doesn’t allow you to post.)



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Saturday, March 1, 2014

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Xbox One update preview adds new audio, Kinect options and a fix for UK TV

Xbox One owners who received a special ticket in their inbox are already testing out next month's update, and they've already uncovered a slew of tweaks. Beyond the multiplayer / party system changes and Twitch streaming we'd heard about, fans with surround sound headphones have been pleasantly surprised by the arrival of Dolby Digital Audio. Another new audio choice is bitstream output, and our friends at The Digital Media Zone have already checked it out to confirm the expected lights are popping up on their surround sound receivers.

Forum posters on NeoGAF has put together a list of changes they've as well, and several media related ones stick out. First, the 50Hz compatibility problem that plagued some European TV viewers using the HDMI passthrough has been fixed. Other tweaks include a check box to disable Kinect hand gestures while watching a video (which would often accidentally recognize casual movements and put an icon on the screen), and the ability to change how much the volume changes when commanded by Kinect. Hit the thread for the full list, while everyone else waits until March 11th for the update to arrive.



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Saturday, February 1, 2014

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Zoom's H5 brings high-quality audio recording to budget-minded pros

Are you serious about capturing high-quality audio away from a studio, but not so serious that you need a do-everything recorder like Zoom's H6? You'll want to look into the company's newly unveiled H5, then. While it should match the H6's audio quality and can use the same stereo microphone add-ons, it ditches two of the XLR /TLS combo inputs in the name of cost; you'll also find a monochrome display in lieu of the H6's color panel. The H5 has an analog output for backup recordings, and you can add two more XLR/TLS inputs through a module if your ambition ever grows. Launch details aren't available just yet, but we'd expect the new handheld's pricing to slot in between the $299 H4n and the $399 H6.

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Via: Nofilmschool

Source: B&H

Tags: AudioRecorder, h5, HandheldRecorder, recorder, xlr, zoom, zoomh5 Next: The Engadget Podcast is live at 12PM (ish) ET! .fyre .fyre-comment-divider

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Sunday, January 5, 2014

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Chevrolet debuts Corvette Performance Data Recorder: records audio, video and overlays telemetry (hands-on)

Chevrolet spent some time before CES showing us how it plans to offer Corvette owners a new instrument to hone their track skills: the Performance Data Recorder (PDR). The system, which was designed with British auto engineering company Cosworth, will begin shipping in 2015 Corvette Stingrays as a factory add-on. In its simplest form, the PDR captures video with user-selectable levels of vehicle telemetry overlaid on the 720p output. In its most complex, the session data can be dissected by the included Cosworth Toolbox software on your PC.

The PDR consists of three main bits: audio and video recording, telemetry capture and an SD card slot in the glove compartment where the data is sorted. The driver then selects one of four modes: Track, Sport, Touring or Performance and with the click of a button on the car's 8-inch display, sets the start/finish line and begins recording the lapping session. Once started, the system starts grabbing info from a dedicated GPS receiver that captures data points five times more often than a normal GPS, a 720p camera mounted at the top of the windscreen begins recording and then hooks into the car's Controller Area Network (CAN) for access to all the vehicle's performance data. During our time in the driver's seat, we used Track mode as it records the most metrics including speed, throttle position, brake force, rpm, g-force, lap time and even a location-based map. Once you come to a stop, you can quickly replay the video in-car or take it offline and examine every nuance of the drive on your desktop.



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Monday, December 23, 2013

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Apple Adds FaceTime Audio To OS X 10.9.2 Beta, Bringing Native Mac-To-iOS Voice Calls Closer

Apple has issued a new developer preview of OS X version 10.9.2, and it introduces some interesting new features according to 9to5Mac. The most interesting is probably FaceTime Audio, however. Apple introduced VoIP calling (no video required) to FaceTime in iOS 7 on mobile devices, but this marks its first appearance on the desktop.

9to5Mac reports that the new audio calling feature is “integrated deeply” into both the Messages and the FaceTime OS X apps, which presumably means that you can initiate and possibly receive voice calls from each. This is a major development because it essentially completes the picture on Apple providing a full set of over-the-top text, voice and video communication tools across both its computing platforms, bypassing typical network and even device type limitations entirely.

Already since upgrading to iOS 7, and having most of my friends and family do the same, I’ve noticed a lot of inbound calls coming through via FaceTime Audio, and my outbound ones have mostly been the same. Having the option to use it on the Mac means I’ll now be able to field those calls at the desk, seamlessly, if I happen to be there, instead of having to fumble for the phone.

I’d call this a considerable threat to Skype, if Skype didn’t already work on an even greater range of devices. And the crowd that uses Skype isn’t necessarily the same group that would be using FaceTime Audio – ordinary users who’ve never set up a Skype account could easily call friends using FaceTime instead of their carrier’s voice service, given how deeply embedded it is into iOS in general. In that sense, FaceTime Audio could cut off some of Skype’s growth potential, as iOS and Mac users at least who live mostly within the ecosystem won’t be bothered to look around for alternatives.

As with any beta release, 10.9.2 is subject to change before its eventual launch, so don’t count on this absolutely, 100 percent definitely coming through in the final release. Still, it’s a logical move, and one that I’m personally hoping makes the cut.



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