Showing posts with label Video. Show all posts
Showing posts with label Video. Show all posts

Saturday, March 22, 2014

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Twitter now shows you video previews inside its mobile apps

Checking out a linked video from within Twitter's official mobile apps is frequently a clumsy process, but it's about to get a lot smoother. The social network has started rolling out simple in-line video previews on both its Android and iOS apps. If you've received the upgrade, you'll see thumbnails of clips in your timeline; all you have to do is tap them to watch the footage from within the Twitter app. The move is no doubt meant to drive up views of promoted videos, but we won't mind if it helps us catch up on cat videos during our daily commutes.

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Source: New York Times

Tags: amplify, android, app, internet, ios, mobile, smartphone, SocialNetworking, twitter, video Next: Apple may improve your iPhone's battery life by understanding your habits .fyre .fyre-comment-divider

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Sunday, March 16, 2014

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Smells like terrier spirit: 'First Sniff' spoofs 'First Kiss' video

"First Sniff," am adorable spoof of the viral "First Kiss" ad masked as art, replaces humans with dogs, proving that people aren't the only ones who can't keep their paws off each other.



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Esurance video appraisal lets a rep use your smartphone's camera to assess damage remotely

This is one cool tool we hope to never use. Esurance's new video appraisal feature for the insurer's Android and iOS apps helps speed up the post-accident process significantly. Typically, you're required to get a vehicle inspection after an accident before the insurance company can send out an estimate for repairs. With the refreshed app, however, an appraiser can use your smartphone's camera to assess the damage while also communicating with customers and the repair shop. You'll still need to set up an appointment (through the Esurance app), but since the agent won't need to travel, you'll be on your way much more quickly. Video appraisal requires a smartphone running Android 4.0

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Saturday, March 15, 2014

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Windows Phone 8.1's Microsoft Camera app demoed on video

As you may have heard, Windows Phone 8.1 is going to be a major upgrade over the current Windows Phone 8 OS. Microsoft will most likely reveal everything there is to know about WP 8.1 next month at its Build Conference (April 2 - April 4). Until then, we’re still relying on leaks to provide new details about the upcoming iteration of what is now the world’s third most popular smartphone OS.

The latest leak comes in form of a 3-minute video, and allows us to take a look at the new Microsoft Camera app that will apparently debut on Windows Phone 8.1. The new app resembles Nokia’s Camera app - which probably shouldn’t surprise anyone, since Microsoft is getting closer to completing the acquisition of Nokia’s handset business. The UI has a fresh, clean design, providing shortcuts to different camera settings, and letting you easily choose between photo mode, burst mode, or video mode. Take a look at the leaked video below, and also check out our Windows Phone 8.1 feature overview while you're here.



source: UnleashThePhones Share: Discuss12 Tweet

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Wednesday, March 5, 2014

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Dish and Disney's new deal cuts into ad skipping, allows for internet-only video service

TV networks have long been embroiled in a legal battle with Dish over ad skipping built into the Hopper DVR, but the two sides are finally starting to lay down their arms -- and there may be a few perks for viewers as a result. Disney and Dish have reached a TV distribution deal that gives Dish the rights to stream Disney-owned channels online, both through services like WatchESPN as well as an internet-based TV service from Dish itself. In other words, you may not need a satellite dish to start watching. There is a catch, of course. Both companies have agreed to drop their lawsuits, but Dish will have to prevent Hopper owners from skipping ads on Disney-produced shows until three days after they air. The move should appease Disney advertisers that depend on three-day audience ratings. The agreement should still give Dish subscribers more ways to watch TV, but it could lead to other broadcasters demanding ad skipping limits -- and one of the Hopper's main features could be much less useful.

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Source: Dish

More Coverage: Wall Street Journal

Tags: abc, ads, adskipping, advertising, AutoHop, dish, DishNetwork, disney, dvr, espn, hdpostcross, hopper, television, tv Next: Gamefly tries adding movie rentals to its disc-by-mail service
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XBMC looks to improve Android video playback with 'Gotham' beta

Version 13 of XBMC's media center software, codenamed Gotham, is now ready for your official beta-testing pleasure. The foundation -- which started the project for the Xbox and spawned apps like Plex and platforms like Boxxee -- kicked off work on the update nearly a year ago. It said that many of the qualms from version 12 (Frodo) users have been addressed. Most notably, it now supports native hardware decoding on Android for x86 and ARM platforms, which should bring smoother playback for formats like Blu-ray. Other improvements include support for more 3D formats (with the notable exception of 3D Blu-ray), better touchscreen support, enhanced UPnP capability, "dramatic" audio engine improvements and easier setup. Though nightly versions have been available for a while, the company provided the usual caveats about beta software and the importance of backing up. If you're unperturbed by that, hit the source.

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Source: XBMC

Tags: 3D, Android, ARM, Decoding, DNLA, Gotham, hdpostcross, MediaCenter, Streaming, upnp, XBMC Next: Harmony's $150 Smart Keyboard remote comes to living rooms this month .fyre .fyre-comment-divider

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Skype For Outlook Now Available Worldwide, Adds HD Video Calling Support

Skype for Outlook.com, the integration of Skype’s messaging features into Microsoft’s webmail platform, is now available worldwide, the company is announcing this morning. To get started with the feature, users must first download a web browser plugin, which is available for IE, Chrome, Firefox and now, Safari, browsers.

Afterwards, those who already have Skype accounts can link them to Outlook. If you haven’t yet signed up for Skype, you can instead use your Microsoft account to sign in.

Once installed, Skype users can place video and audio calls right from their email inbox. And today, Microsoft notes that’s it’s also adding support for HD video calling for PC users, while also fixing earlier bugs some users had experienced with calls continuing to ring after pick-up when they were running the Outlook.com plugin and Skype on their desktop at the same time.

The HD calling feature only works when users have compatible HD displays, web cams, messaging clients, and broadband internet, Microsoft notes.

The company had previously introduced Skype for Outlook.com in a preview mode for select markets last year, including the U.S., U.K., Germany, France, Brazil and Canada. Now Microsoft is making the service available worldwide, though presumably, this could still be a staged rollout.

The integration offers a Microsoft-flavored competitor to Google’s Gmail

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Saturday, March 1, 2014

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Google Hangouts 2.0 for iOS redesigned with iPad tweaks, 10-second video messages

Google Hangouts just jumped a full version number on Apple hardware -- the first major update since it added voice calls late last year -- and 2.0 has more than just a new iOS 7-ready look. The new app is "fully optimized" for iPads, with a "two-pane" conversation view. On all devices, it's ready for animated stickers -- look out Whatsapp and Facebook Messenger -- 10-second video messages for when your friends are offline, and can send a map of your current location with a few button presses. It's rolling out on the App Store now, assuming you prefer the matchup of Google services and Apple devices.



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Netflix engineers experiment with bump-based video sharing and sleep tracking

Netflix uses its internal Hack Day competitions to encourage new thinking around its streaming video service, and its latest event has produced a few clever experiments that we wouldn't mind seeing in finished apps. One of them, Netflix Beam, uses Apple's Bluetooth-based iBeacon technology to share Netflix videos between iOS devices just by bumping them together. Another effort uses a Fitbit to check if you fall asleep mid-movie; if you do, you can resume from the point where you nodded off. Other handy Hack Day inventions include gamepad-friendly text entry, custom playlists and PIN-protected profiles. Netflix warns that these projects may never reach its public-facing software, but they're still worth checking out to see what the company's engineers are thinking. We've posted two of the pitch videos (Beam and the sleep tracker) below, and you can see a few more at the source link.


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Source: Netflix Tech Blog

Tags: fitbit, hackday, hdpostcross, ibeacon, internet, netflix, netflixhackday, streaming, video, wearable Next: Hulu sells its Japan operations to a local broadcaster, licenses brand name and tech .fyre .fyre-comment-divider

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Google Redesigns Hangouts For iOS, Adds Video Messages And Animated Stickers

Hangouts for iOS app. This new version is the first to be fully optimized for iOS 7, with a new loading screen and menus, cleaner look, different typography and a couple of new features, too.

You can now, for example, attach a map with your current location to your conversation, something that’s been available in the Android version for a while. The new version also features about three dozen animated stickers. None of them, however, look especially interesting. In addition, the app now also lets you record and send video messages of up to 10 seconds long.

The new version is also fully optimized for the iPad, Google says, and now includes picture-in-picture video calling on Apple’s tablets.

It’s no secret that Hangouts is now one of the more important products in Google’s portfolio. While it grew out of the Google

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Saturday, February 1, 2014

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VC Lip Reading Video Is The Best VC Video You’ll See Today

Next StoryPurr Pebble Smartwatch App Vibrates Your Life Away In 5 Minute Chunks

If you’re familiar with the ‘Bad Lip Reading of The NFL’ videos on YouTube, you might get a charge out of this hilarious mashup created by startup MeetBall. It puts the same spin on a collection of clips of VCs and founders, and was created on a challenge from ex-Googler and Homebrew investor Hunter Walk. If you’re interested in seeing some of the most well-known investors, founders and VCs in the industry say things like ‘I want to smell your gum’ then this is for you.

I think this wins the internet today. Thanks MeetBall.



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Tuesday, January 21, 2014

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Recommended Reading: Spike Jonze predicts the future of UI, confronting tragedy through video games and more

BYTerrence O'Brien1 day ago 0

Recommended Reading highlights the best long-form writing on technology in print and on the web. Some weeks, you'll also find short reviews of books dealing with the subject of technology that we think are worth your time. We hope you enjoy the read.



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What Games Are: Sports And Video Games

Editor’s note: Tadhg Kelly is a veteran game designer and creator of leading game design blog What Games Are. He has recently moved into managing developer relations at OUYA. You can follow him on Twitter here.

Though I was never a big fan of sports as a kid I’ve often found them to be valuable as a lens to interpret video games. Sports are usually played in real time and under limited conditions, and they require both skill and smarts to succeed. Sports are usually played with abstract goals in mind, such as scoring points. Sports usually have an overriding win condition, and winning is essentially the whole point of playing. So are many video games. 

Traditionally a big difference between sports and video games is that most sports are played multiplayer, but most video games are played single player. To some it’s only a matter of time before that happens but personally I think not. There isn’t and never will be a pressing need for a game like Gone Home to go multiplayer. The world is not crying out for The Stanley Parable to become a team sport.

However another traditional difference between sports and video games is slowly disappearing, and that is whether they are watched or played. Sports have long been a spectator activity, whether in guise of physically going to see a match or watching on TV. But video games were supposed to be about the playing rather than the watching, and so were a private activity. Who would really want to watch you play through a game?

Well it turns out the answer to that question is “everybody”. Live streaming, speed runs, let’s-play, spectator matches, social video sharing and so on have all quickly become big business. According to figures recently released by Twitch.tv, 12 billion minutes of video game coverage was watched on their service in 2013, doubling 2012′s number. 45 million people tuned in to watch video gaming. 6 million videos were broadcast on their service. And, perhaps most incredibly, the average viewer spent 106 minutes per day watching.

Anecdotally I see people all across my Twitter feed talking about games they’re watching or broadcasting. Just as soccer fans often share best-goal clips on Youtube, it’s become a thing in video games to share around best-run clips from games like Spelunky or big battles from League of Legends. I know several friends who have streams open all day long, for example, almost like listening to the radio while they work, and what’s even more fascinating to me is the degree to which their conversation around the games they watch is starting to look like sports chatter.

Streaming of video games creates all sorts of legal gray areas (if I stream-play a narrative-driven game and essentially share the story with 100 other viewers, has the game maker lost 100 sales?) there’s no denying its appeal. But there’s still a distance to go before the participatory culture emerging around video games crosses over into the mainstream. Even though Twitch.tv’s numbers are very impressive, for example, they are dwarfed by real-world sports. Video games have not yet built to that level.

For example this weekend the streets of Seattle are filled with an urgent hope. Thousands of flags are flying high, everyone’s wearing indigo-and-green sports jerseys and a chant can be heard in every pub and bar. It starts with one person shouting “Seeeeaaa” and the crowd responding “Haawwwks!”, and then again and again. The big game has come against the rival 49ers (boo hiss) and the winner gets a shot at the Super Bowl.

There’s really no video game equivalent to that kind of cultural ubiquity. Not yet. One missing piece is television. Sports are so influential because they’re on TV, and TV is in homes and bars and everywhere else. TV is focused through channels and so mass attention can still be harnessed through it. Indeed sports are one of the few kinds of programming that can still do that. And while some sports (such as WWE) start to evolve from pure TV shows into more rounded services, TV is still the primary point of access.

Digital game streaming has gained a foothold on TV through devices like gaming consoles and media streamers. They also have tablet apps and so can get to TV via technologies like AirPlay or Chromecast. But as yet there’s no serious coverage on regular TV (in the West at least), no dedicated channels on cable, nothing that could conceivably be easy enough for a sports bar to show. While arguably certain parts of the TV model of doing business are going away anyway, the easy access that TV can provide is still not quite in-reach as of yet.

Another missing piece is familiarity. The NFL is so popular in the U.S. because of its deep roots in schools and communities that keep the passion of the game alive. The same is true of soccer in Europe and many other sports in different parts of the world. People grow up with these sports and so are inducted into their culture from a very early age.

Video games are very different in that respect. For one thing they’re still seen as outsider-enough by the people who don’t consider themselves “gamers” (but play Candy Crush Saga in bed every night) and still believe that games rot the brain despite all the evidence. Set against that backdrop can be hard to see how they cross the gap into acceptance, but in reality those kinds of attitudes are increasingly held by the minority. We’re all geeks about one thing or another these days and we’re slowly allowing ourselves to admit it.

Finally the third piece is the pace at which video games change. Sports are vast and relatively unchanging rule sets that transcend the generations, and their rules often become colloquial terms of reference. A home run is a home run, same as it was 100 years ago, and that has cultural value.

Few are the video games whose appeal lasts five years, never mind 100. There are always new hits, new innovations and new genre kings. This years’s big first-person-shooter becomes last year’s with great regularity. And so to really enjoy a service like Twitch you arguably need to know something about video games in general, to be a part of the constant ever-evolving culture. So there’s an accessibility gap of the kind that TV has great difficulty with. TV is generally unable to broadcast the dorky and the geeky without injecting it full of cringe, and maybe this is why eSports and Twitch and the like have not made it onto ESPN yet. 

But surely that’s only a matter of when, not if. As TV continues to be disrupted regardless and new entrants to broadcasting emerge that don’t play by its rules, it’s entirely conceivable that those blocks will just go away. Will a day come, for example, when Twitch offers a subscription service to gamer bars rather than sports bars, where the establishments themselves change to get in line with where the viewers are going?

Of course it will. One day, maybe sooner than you think, the fans in the streets will be cheering for their digital teams.



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Wednesday, January 8, 2014

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CES 2014: Sony and Netflix team up to offer 4K video

Sony and Netflix team up to offer 4K video streaming | News | TechRadar --> Mobile version2014-01-07T10:40:00ZMagsNewsletterRSS FeedsFollow @TechradarA Future Site ▼ TechRadartelevisionsSearch the siteSearch term:Log inJoinLog outHomeReviewsVideosPhonesTabletsCamerasComponentsComputingCar TechNewsDealsBundlesSave on broadband TrendingCES 2014PlayStation 4iPad AiriPad mini 2Nexus 5Windows 8.1Xbox OneThe Tip OffHomeNews by technologySony and Netflix team up to offer 4K video streamingSony and Netflix team up to offer 4K video streamingCES 2014 Breaking Bad to be remastered tooBy Gareth Beavis 7th Jan 2014 | 01:38Comments TweetSony and Netflix team up to offer 4K video streamingSo sharp, Walt will cut your screen in twoRelated storiesLook forward to 4K Netflix and Amazon after Samsung partnershipSony hints at a 4K-heavy CES 2014YouTube to demo 4K streaming at CES with Google's fancy new VP9 codec

Sony took to the stage at CES 2014 to announce a deal with Netflix to bring more 4K content to users' living rooms.

The two have teamed up to improve the amount of 4K movies and TV shows to the Netflix platform, and doing it more quickly too.

Reed Hastings, Netflix CEO, said it saw the internet as 'the natural medium to deliver [4K video] as the first million homes with 4K TVs don't have much content except that found on the net.'

He added that Netflix is working with Sony as well as other content groups to bring 4K to the platform, and original Netflix content, such as House of Cards later this year, will be shot, edited and processed in 4K.

Sharpening the past

Hastings confirmed that it's working with Sony to go back and remaster its content into 4K quality, which will include Breaking Bad among other series.

The new service also allows for faster streaming, with Hastings stating that 4K content began faster than ever before – and users will 'only' need 15Mbps broadband speeds to stream the higher resolution video.

While that might sound like a hefty speed needed, given its four times the resolution of standard HD content it's a rather impressive speed requirement, showing the impressive compression on offer with the new codecs.

We're still waiting on a release date for 4K streaming on Netflix, but when you can finally afford a 4K set the good news is you'll have some stuff to watch from the outset.

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Sunday, January 5, 2014

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Chevrolet debuts Corvette Performance Data Recorder: records audio, video and overlays telemetry (hands-on)

Chevrolet spent some time before CES showing us how it plans to offer Corvette owners a new instrument to hone their track skills: the Performance Data Recorder (PDR). The system, which was designed with British auto engineering company Cosworth, will begin shipping in 2015 Corvette Stingrays as a factory add-on. In its simplest form, the PDR captures video with user-selectable levels of vehicle telemetry overlaid on the 720p output. In its most complex, the session data can be dissected by the included Cosworth Toolbox software on your PC.

The PDR consists of three main bits: audio and video recording, telemetry capture and an SD card slot in the glove compartment where the data is sorted. The driver then selects one of four modes: Track, Sport, Touring or Performance and with the click of a button on the car's 8-inch display, sets the start/finish line and begins recording the lapping session. Once started, the system starts grabbing info from a dedicated GPS receiver that captures data points five times more often than a normal GPS, a 720p camera mounted at the top of the windscreen begins recording and then hooks into the car's Controller Area Network (CAN) for access to all the vehicle's performance data. During our time in the driver's seat, we used Track mode as it records the most metrics including speed, throttle position, brake force, rpm, g-force, lap time and even a location-based map. Once you come to a stop, you can quickly replay the video in-car or take it offline and examine every nuance of the drive on your desktop.



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Video Syndication Startup Vidible Raises $3.35M Round Led By Greycroft

Vidible, a startup connecting buyers and sellers of video content, is confirming that it has raised a $3.35 million Series A led by Greycroft Partners.

The round was first revealed in a regulatory filing in late December, but the company is only confirming the news and sharing details now. In addition to Greycroft, IDG also participated in the new funding, according to Vidible co-founder and President Tim Mahlman (pictured).

Mahlman give me a quick demo of the product. He said that the current methods of syndicating videos are “archaic,” with very little control or transparency. For example, he said publishers looking for videos usually have to go through an unsorted Media RSS feed.

With Vidible, on the other hand, content buyers can search for different kinds of videos, or they can just include the Vidible tag on their site and relevant videos will be played automatically. The content creators, meanwhile, have control over where their videos get played, and both sides have access to analytics.

Greycroft’s John Elton argued that Vidible is taking advantage of three broad trends — the growth in video consumption, the “increasing demand from content sites for video,” and the “increasing demand from advertisers for video impressions.” When asked if he thinks we’ll see a growing number of sites choosing to syndicate videos created by others, rather than create the videos themselves, he noted that most newspaper companies (for example) didn’t create TV channels either, “So why do we think they’re going to be able to do that for online video?”

“I think it’s a new medium,” Elton added. “There are people that do it very well, that are looking for more distribution, and there are publishers looking for content that’s appropriate for their site.”

He also said that he’s impressed by Vidible’s focus on monetization. The content buyer pays a set rate based on impressions, then they can either run their own ads with the videos or run ads from one of Vidible’s network partners.

Mahlman and his co-founder/CEO Michael Hyman both have ad tech experience (Hyman’s company Oggifinogi was acquired by Collective, while Mahlman has held positions at companies like Turn and BlueLithium), and apparently they’ve been working on Vidible for the past year. Mahlman said the beta version of the product launched over the summer, with 100 video providers now signed up and more than 1 billion impressions served each month.

“We’ve been focused on R&D until now,” Mahlman said. “Now it’s a matter of building out the business arm.”

He added that Vidible is also looking to expand internationally.



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Saturday, December 21, 2013

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Facebook feeds now playing video ads

The social network launches autoplaying video advertisements, Samsung gets into the phone controller game, and Apple reveals the top downloads of the year.



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Wednesday, December 18, 2013

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WSJ: Facebook's autoplaying video ads launch this week

After months of rumors, the Wall Street Journal claims Facebook will finally include video ads in user's feeds on the web and mobile devices later this week -- a move we figured would happen soon now that it's splashed other autoplaying videos all over the place. Citing "people familiar with the matter," the Journal claims Facebook will announce the change later today, with the first ads rolling out on Thursday. Previous rumors have put the run time for ads at 15 seconds or so -- a fit for Instagram video -- and this rumor even says movie studio Lions Gate will be among the first using it, pushing mini trailers for its upcoming movie Divergent.

So, why is Facebook reportedly tossing in one more thing for you to quickly scroll past? Because it can charge advertisers much more for video ads, which will play whether or not users click on them (like user videos, they're silent unless clicked), letting it grab some of the money usually marked for TV campaigns. Previous rumors claimed the hold up in bringing video ads to the social network is because they loaded too slowly, so it would appear that hurdle has been cleared -- we'll see if load times are enough to keep users from running to other services once their feed looks like a sponsored version of Vine.

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Source: Wall Street Journal

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Facebook confirms autoplay video ads are coming to your News Feed

They've been a long time coming, but Facebook's new video ads are finally here. Confirming an earlier report from the Wall Street Journal that said they'd launch this week, the company said it will start rolling out promoted videos to a limited number of users' News Feeds, kicking off with mini trailers for the new film Divergent. Leaning on a model utilized by Instagram, Facebook's video ads will automatically play when they appear onscreen -- although sound will be muted on both the desktop and mobile, unless you deliberately click on the video. While you won't be able prevent the new ad units from popping up, they can be avoided with some quick scrolling, just like you did with Facebook's other sponsored content.

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Source: Facebook Newsroom

Tags: ads, advertising, autoplay, facebook, instagram, video ads Next: Opera's iPad browser loses navigation buttons, gains lockscreen music controls .fyre .fyre-comment-divider

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